MoCap Madness

AS WE CONTINUE TO BUILD UP OUR SKILLS, we have started implementing the use of Motion Capture data into our animations – basically it’s a way of translating real life motion data to our pixellated characters! So far it’s bringing up all sorts of weird and wonderful results – but it is neat to be able to set up a rigged character to dance, walk, or even use a fire extinguisher!

(who knows, we may incorporate motion capture data that questions a certain bowling action…)

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