VRay Update
The brilliant folk at Chaos Group have announced the release of the latest version of VRay – 1.5SP4. VRay is the rendering engine that we use to produce the stunning 3D visuals that you see in our work.
It includes several modified features:
                        –  Improved multithreading on multi-core machines; 
                        –  Ability to specify gizmo falloff for VRayEnvironmentFog; 
                        –  Ability to use arbitrary meshes as gizmos for VRayEnvironmentFog; 
                        –  Option to exclude the background from VRayEnvironmentFog; 
                        –  Added CIE sky models to the VRaySun and VRaySky; 
                        –  It is now possible to submit DR servers list for DR through backburner; 
                        –  Added option to not use area speculars in the VRayIES light; 
                        –  Added Kelvin temperature settings for the color of VRayLights; 
                        –  VFB history is now turned off when 3ds Max is in slave mode; 
                        –  Output .vrimg and split channel paths are listed in the Asset Tracker; 
                      –  GI cache files (irradiance maps, light cache etc) are listed in the Asset Tracker.
Related links:
                        + Chaos Group
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